Kojima’s GDC 09 Keynote
Hideo Kojima’s GDC 2009 Keynote, “Solid Game Design: Making the ‘Impossible’ Possible“.
Pt1: http://www.spike.com/video/kojima-productions/3139504
Pt2: http://www.spike.com/video/kojima-productions/3139103
Pt3: http://www.spike.com/video/kojima-productions/3139102
Pt4: http://www.spike.com/video/kojima-productions/3139101
Pt5: http://www.spike.com/video/kojima-productions/3139100
Pt6: http://www.spike.com/video/kojima-productions/3139099
Pt7: http://www.spike.com/video/kojima-productions/3139098
Pt8: http://www.spike.com/video/kojima-productions/3139097
Tatami Mat Unit Converter
Recently I’ve begun searching for apartments in Tokyo for a tentative move. In Japan, the tatami mat is widely used as the unit of measurement for apartments and other living quarters. From a Western perspective, it can be a little hard to grasp exactly what “15 tatami mats” is. Below is a little converter application that I wrote, to aid me in my search for real estate
* Tatami mat sizes vary slightly by region. Edoma (江戸間), in the Tokyo region, are around 176 x 88cm. Kyoma (京間), in the Kyoto region, are around 191 x 95.5cm. For more information, see Wikipedia.
You can download the properly formatted source code here.
Christmas 2008 in Columbus
Antec 900 – front audio jack issue
I recently just built a new PC using the Antec 900 gaming case, and a Gigabyte EP45-UD3P motherboard. Audio was configured to utilize HD audio (as opposed to AC 97). After the build was complete, I noticed that the front audio jack on the case was not working. The audio jack on the back of the case works fine. This seems to be a common issue with this case.
Here are the steps I took to get this working properly:
- Open the Realtek HD Audio Manager, which was probably installed at the same time the motherboard drivers were installed.
- Navigate to the Audio I/O tab.
- Click the “Connector Settings” button (a small circular button with a wrench icon).
- Put a check mark next to the option “Disable front panel jack detection”.
Other than this small issue, the case was a breeze to work with.
Here are some pictures from the building process:
Non-Linear Roots
An implementation of the Newton-Raphson method to compute the root of a non-linear equation.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | //-------------------------------------------------------------------- // Name: Shyam M Guthikonda // Email: shyamguth@gmail.com // URL: http://shy.am // Desc: Program to calculate the root of a non-linear function, utilizing // the Newton-Raphson method. //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Include Files //-------------------------------------------------------------------- #include "math.h" #include "windows.h" //-------------------------------------------------------------------- // Globals //-------------------------------------------------------------------- unsigned int Iter; // Keeps track of the number of iterations each // root location method requires. Avoids the need // to pass an extra parameter by reference. ULONG ErrorFlags = 0; // Used to keep track of any errors. // Possible error flags enum ERRORS { ERRORS_DERIV_EQ_ZERO = 1, ERRORS_DENOM_EQ_ZERO = 2, ERRORS_MAX_ITERATION = 4, ERROR_FORCE_32BIT = 0x7FFFFFFF }; // Struct to hold the X and Y roots of a non-linear system struct Point { double X; double Y; }; //-------------------------------------------------------------------- // Name: F1() // Desc: The first function. //-------------------------------------------------------------------- double F1( double x, double y ) { return ( (x * x) + 1 - y ); } //-------------------------------------------------------------------- // Name: F2() // Desc: The second function. //-------------------------------------------------------------------- double F2( double x, double y ) { return ( 3 * cos( x ) - y ); } //-------------------------------------------------------------------- // Name: F1dx() // Desc: Derivative of the first function with respect to x. //-------------------------------------------------------------------- double F1dx( double x, double y ) { return ( 2 * x ); } //-------------------------------------------------------------------- // Name: F1dy() // Desc: Derivative of the first function with respect to y. //-------------------------------------------------------------------- double F1dy( double x, double y ) { return ( -1 ); } //-------------------------------------------------------------------- // Name: F2dx() // Desc: Derivative of the second function with respect to x. //-------------------------------------------------------------------- double F2dx( double x, double y ) { return ( -3 * sin( x ) ); } //-------------------------------------------------------------------- // Name: F2dy() // Desc: Derivative of the second function with respect to y. //-------------------------------------------------------------------- double F2dy( double x, double y ) { return ( -1 ); } //-------------------------------------------------------------------- // Name: Es() // Desc: Calculates the percent tolerance, given a desired number of // significant figures. //-------------------------------------------------------------------- double Es( unsigned int SigFigs ) { return (.5 * pow( 10.0, (2.0 - (double)SigFigs) )); } //-------------------------------------------------------------------- // Name: NewtonRaphson() // Desc: Determines the root of a non-linear function using the // Newton-Raphson method. //-------------------------------------------------------------------- Point NewtonRaphsonNonLinear( double Xi, double Yi, double Es, unsigned int Imax ) { double Ea = 1000.0, Denom; double Xrold = Xi, Yrold = Yi; Point Root; Iter = 0; Root.X = Xi; Root.Y = Yi; // No errors yet with this method! ErrorFlags = 0; while ( 1 ) { Xrold = Root.X; Yrold = Root.Y; Iter++; // Prevent division by 0. Denom = F1dx( Root.X, Root.Y ) * F2dy( Root.X, Root.Y ) - F1dy( Root.X, Root.Y ) * F2dx( Root.X, Root.Y ); if (Denom == 0.0) { // Set the given error flag and return the most recent root estimates. ErrorFlags |= ERRORS_DENOM_EQ_ZERO; return Root; } // Newton-Raphson formula for a non-linear system. Root.X = Xrold - ( (F1( Xrold, Yrold ) * F2dy( Xrold, Yrold )) - (F2( Xrold, Yrold ) * F1dy( Xrold, Yrold )) ) / Denom; Root.Y = Yrold - ( (F2( Xrold, Yrold ) * F1dx( Xrold, Yrold )) - (F1( Xrold, Yrold ) * F2dx( Xrold, Yrold )) ) / Denom; // Calculate the relative absolute error, Ea (of X term) // Don't calculate the error on the first iteration since there is no previous term if ( (Root.X != 0.0) && (Iter != 1) ) Ea = abs( (Root.X - Xrold) / Root.X ) * 100; // Root found within error range desired, or number of iterations has // reached the maximum amount permitted by Imax. Either way: return. if ( Ea < Es ) { return Root; } if ( Iter >= Imax ) { ErrorFlags |= ERRORS_MAX_ITERATION; return Root; } } // End while } //-------------------------------------------------------------------- // Name: ErrorMsg() // Desc: Function to print the currently set bits in ErrorFlags, of enum // type ERRORS. //-------------------------------------------------------------------- void ErrorMsg() { if ( ErrorFlags ) { printf( "Errors:\n" ); if ( ErrorFlags & ERRORS_DERIV_EQ_ZERO ) printf( "\tDerivative = 0\n" ); if ( ErrorFlags & ERRORS_DENOM_EQ_ZERO ) printf( "\tDenominator = 0\n" ); if ( ErrorFlags & ERRORS_MAX_ITERATION ) printf( "\tMax Iterations Reached\n" ); } // End if errors } //-------------------------------------------------------------------- // Name: _tmain() (Application Entry Point) // Desc: Entry point for the program. //-------------------------------------------------------------------- int _tmain() { Point Root; double fEs = Es( 6 ); // Number of desired significant figures. printf( "\nRoots Accurate to 6 Sig Figs\n\n" ); // NEWTON-RAPHSON----------------------------------------------- Root = NewtonRaphsonNonLinear( 1.5, // Initial X guess 3.5, // Initial Y guess fEs, // Percent tolerance 1000 // Maximum iterations allowed ); printf( "Method: Newton-Raphson (Non-Linear)\n" ); // Display any errors. ErrorMsg(); printf( "X_Root = %g\n", Root.X ); printf( "Y_Root = %g\n", Root.Y ); printf( "Iterations = %i\n", Iter ); return 0; } |
BlizzCon 2008
A few photos from BlizzCon 2008 at the Anaheim Convention Center in Anaheim, CA. Most of the photos didn’t turn out well since it was so dark inside the convention center. I am only posting the good ones.