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	<title>Shyam Guthikonda &#187; clouds</title>
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		<title>Procedural Clouds</title>
		<link>http://www.shy.am/2007/11/procedural-clouds/</link>
		<comments>http://www.shy.am/2007/11/procedural-clouds/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 15:31:03 +0000</pubDate>
		<dc:creator>shyam</dc:creator>
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		<category><![CDATA[clouds]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[ogre]]></category>
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		<description><![CDATA[A procedurally generated, real-time, GPU-based cloud module, written on top of the OGRE 3D engine. Cloud formation, movement, lighting and layers. One version was also done in pure OpenGL/C++. Both implementations make use of GLSL. There is also a paper that goes along with this project, to better explain the techniques used. Download: source (Ogre), [...]]]></description>
			<content:encoded><![CDATA[<p>A procedurally generated, real-time, GPU-based cloud module, written on top of the OGRE 3D engine. Cloud formation, movement, lighting and layers. One version was also done in pure OpenGL/C++. Both implementations make use of GLSL.</p>
<p>There is also a <a href="http://www.shy.am/wp-content/uploads/2009/01/realistic-real-time-skies-shyam-guthikonda.pdf">paper</a> that goes along with this project, to better explain the techniques used.</p>

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<p><strong>Download: </strong><a href="http://www.shy.am/projects/ProceduralClouds_Ogre.zip">source (Ogre)</a>, <a href="http://www.shy.am/projects/ProceduralClouds_OpenGL.zip">source (OpenGL)</a></p>
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