February 15th, 2008
shyam
A simple FSM Framework and example application written in C++, based on ideas presented in “Programming Game AI by Example” by Mat Buckland.
Download: source
December 10th, 2007
shyam
A flexible, GPU-based depth of field module built on top of the OGRE 3D engine. Uses GLSL.
Download: source (Ogre)
A portal system, similar to that found in Half Life 2: Portal. Utilizes multiple viewports to achieve the effect. Implemented on top of the OGRE 3D engine.
Download: source (Ogre)
A Sokoban clone written in C++ and OpenGL. In the game, you are a robot. Your goal is to push gems, which are scattered around the map, on to certain designated areas.
I lost the original source a while ago, so only the bin is provided.
Download: bin