Posts Tagged ‘demo’

Finite State Machine Framework

February 15th, 2008 shyam No comments

A simple FSM Framework and example application written in C++, based on ideas presented in “Programming Game AI by Example” by Mat Buckland.

Download: source

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Depth of Field

December 10th, 2007 shyam No comments

A flexible, GPU-based depth of field module built on top of the OGRE 3D engine. Uses GLSL.

Download: source (Ogre)

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Portals in Ogre

October 25th, 2007 shyam No comments

A portal system, similar to that found in Half Life 2: Portal. Utilizes multiple viewports to achieve the effect. Implemented on top of the OGRE 3D engine.

Download: source (Ogre)

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