Posts Tagged ‘glsl’

Depth of Field

December 10th, 2007 shyam No comments

A flexible, GPU-based depth of field module built on top of the OGRE 3D engine. Uses GLSL.

Download: source (Ogre)

Categories: Code Tags: , , , , ,

Procedural Clouds

November 21st, 2007 shyam No comments

A procedurally generated, real-time, GPU-based cloud module, written on top of the OGRE 3D engine. Cloud formation, movement, lighting and layers. One version was also done in pure OpenGL/C++. Both implementations make use of GLSL.

There is also a paper that goes along with this project, to better explain the techniques used.

Download: source (Ogre), source (OpenGL)

Categories: Code Tags: , , , , ,

Portals in Ogre

October 25th, 2007 shyam No comments

A portal system, similar to that found in Half Life 2: Portal. Utilizes multiple viewports to achieve the effect. Implemented on top of the OGRE 3D engine.

Download: source (Ogre)

Categories: Code Tags: , , , , ,