Depth of Field
December 10th, 2007
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A flexible, GPU-based depth of field module built on top of the OGRE 3D engine. Uses GLSL.
Download: source (Ogre)
A flexible, GPU-based depth of field module built on top of the OGRE 3D engine. Uses GLSL.
Download: source (Ogre)
A procedurally generated, real-time, GPU-based cloud module, written on top of the OGRE 3D engine. Cloud formation, movement, lighting and layers. One version was also done in pure OpenGL/C++. Both implementations make use of GLSL.
There is also a paper that goes along with this project, to better explain the techniques used.
Download: source (Ogre), source (OpenGL)
A portal system, similar to that found in Half Life 2: Portal. Utilizes multiple viewports to achieve the effect. Implemented on top of the OGRE 3D engine.
Download: source (Ogre)