Posts Tagged ‘shaders’

Procedural Clouds

November 21st, 2007 shyam No comments

A procedurally generated, real-time, GPU-based cloud module, written on top of the OGRE 3D engine. Cloud formation, movement, lighting and layers. One version was also done in pure OpenGL/C++. Both implementations make use of GLSL.

There is also a paper that goes along with this project, to better explain the techniques used.

Download: source (Ogre), source (OpenGL)

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